The Halo franchise has had its ups and downs, but it's hard to feel like it's at the “up” point right now. The once iconic franchise and leader in the FPS field has taken a backseat to mainstream gaming, but more than that, mainstream culture, and it's a devastating blow, which Halo has the potential to remain a pillar of the industry.
Too many fans are Halo the decline began when Bungie left the franchise behind. The developer who had created the first three Halo game, next to it Halo 3: ODST and Halo: Welldetached from Microsoft and its exclusivity and published Fatea game that, while not perfect, was a natural progression of the studio's vision at the time. In the meantime, have Halo The IP was entrusted to 343 Industries, a development team formed by Xbox specifically to manage the franchise in Bungie's wake. While 343 would add value to Halo in its original contributions, especially mechanically, it's widely believed that the new studio has struggled to capture and develop the IP's vision and character, diminishing the franchise's impact and appeal over time. But why exactly did it Halo follow the trajectory it did, and how will 343 Industries, recently renamed Halo Studios, pull it out of the mire?
Why Halo was so special in the first place
It may not seem so revolutionary today, but Halo: Combat Evolveds single-player campaign was a revelation when it first greeted the world in 2001. For some perspective, some of the greatest first-person shooters were released before the first Halo where GoldenEye 007, Perfectly dark, Turokand DOOM 64– These were the experiences that the audience had expected from the genre at the time. Make no mistake, these games and others are still special and impactful in their own right, but Halo took things to another level.
The fight developeds shooting mechanics are quite different from contemporary shooters, including those below Halo banner: basic mechanics like sprint and ADS are nowhere to be found (with a few exceptions), cover is only occasionally useful in combat, and the weapons players use are hardly compatible with real weapons. If anything, the first one Halo was less of a reinvention of 90s shooter mechanics and more of a refinement of them. HaloEven today, the gameplay is remarkably responsive, versatile, expressive and open, never locking a player into just one optimal playstyle.
More than this, The fight developedThe campaign was captivating and cinematic in a way that few other games at the time were. Bungie didn't approach the campaign exactly like a movie, but it's clear that a lot of thought was put into pacing, atmosphere, and drama, to the point where the story feels immersive and well-orchestrated, with twists and new ideas communicated with ease. This is something that future Bungie games would improve on Halo 2 and Halo 3 in particular, having some of the most memorable and impressive set pieces in gaming history.
Worth noting is the impact that Halo games, especially Halo 2 and Halo 3had on online console multiplayer. These games were instrumental in building the early Xbox Live community, which paved the way for the online shooter boom of the 2000s.
Pros and cons of the latest Halo games
Of course, Bungie casts a long shadow, and Halo Studios has had trouble getting out of it. But I've always felt that players can be a little too hard on the new Halo guardians at times, who do not recognize or appreciate the value the studio has brought to the franchise since he took over. For one thing, the modern shooting mechanics Halo games are much improved over their predecessors, with Halo infinite has arguably the best gun game of the series. And for better or worse, 343 Industries/Halo Studios has experimented with Halo formula over the years, whether by doing Halo infinite open world or by adding more traversal options in Halo 5. It would have been easy to just try and do it Halo 3 again, so it's respectable that 343/Halo Studios has tried to do new things.
At the same time, these new ideas have not been enough to keep Halo at the forefront of the industry. By adding mechanics like sprinting and ADS, Halo slowly began to feel too related to something similar Call of Dutyand has lost some of its original gaming identity as a result. This conformity extends to other aspects of the mother Halo as well as its scenario design, setpiece design and overall campaign structure. Perhaps most crushingly, more recently Halo Games feel rudderless from a narrative perspective, with new lore concepts and characters introduced only to be forgotten in the next entry. Storytelling is essential to Haloand it often feels like 343/Halo Studios hasn't been confident enough in this regard, regularly abandoning their ideas.
Nowhere is this more evident than in the decision to remake the campaign Halo: Combat Evolved. This is arguably the opposite of what Halo Studios should be doing now: Halo need new ideas that work, not recovery of old ones. By and large, the audience wants Halo to re-ignite them and remake a part of a classic game — a game that is already more than playable via Master Chief Collection – Probably won't.
To be fair to The fight developed remake, it has the potential to create a whole new audience of fans thanks to its PS5 release, and starting PlayStation users with the original game in the series makes sense.
How Halo can regain its former glory
It's easy to watch Halowhen we look at so many other defunct classic franchises and think all hope is lost. I'll be the first to admit that I've felt pessimistic about the franchise for years now, and have often wondered how much time it has left. But then I think about what recently Halo games have become right, and I feel a renewed sense of optimism. Halo Studios just needs to focus on its strengths, like physics-based combat, and less on unnecessary or unnatural gimmicks, like the ever-frustrating Battle Pass system of Halo infinite. Most importantly, Halo Studios needs to renew its vision of Halo story, rather than just reacting to what it thinks the audience wants. This might even mean leaving Master Chief behind, for good this time.
And also about the future Halo games don't quite reach the heights of their predecessors, it's not the end of the world. There may still be room for Halo as a rolling legacy franchise, with some underwhelming entries, some good and some great. Maybe the next great Halo is closer than we think.


- Released
-
December 8, 2021
- ESRB
-
T for Teens: Blood, Mild Language, Violence
- Publisher
-
Xbox Game Studios